AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games on iOS in Africa, Q3 2022
Discover the performance of top sandbox-like games on iOS in Africa for Q3 2022. Get insights on downloads, revenue, and active users.
In the third quarter of 2022, the top sandbox-like games on iOS in Africa showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the top 5 games based on Sensor Tower data.
Roblox from Roblox Corporation demonstrated a stable weekly revenue trend, peaking at around $29.4K in late June. Weekly downloads saw a high of approximately 11.5K during the same period but gradually declined to around 7.9K by the end of September. The game maintained a robust presence with weekly active users starting at 142.9K and reaching 152.5K by the end of the quarter.
MultiCraft — Build and Mine! from MultiCraft Studio had a modest performance in terms of downloads, starting with approximately 1.7K weekly downloads and peaking at around 2.1K in mid-September before dropping to about 1.1K by the end of the quarter. Active users fluctuated, starting at 14.5K, peaking at 16K in mid-September, and ending at 14.1K.
Block Craft 3D: Building Games by Wildlife Studios saw its weekly revenue peak at $229 in early July, with a notable dip to $94 in mid-September, ending the quarter at $147. Downloads started at approximately 1.2K, peaked at 1.3K in late August, and then declined sharply to 428 by the end of September. Active users followed a similar trend, starting at 4.9K, peaking at 5.2K, and falling to about 3K by the end of the quarter.
PK XD: Fun, friends & games from Afterverse Games experienced fluctuations in weekly revenue, peaking at $814 in mid-July and ending the quarter at $379. Downloads started at 780, saw a peak of 1.5K in mid-September, and ended at 611. Active users showed an initial increase from 12.1K to 14.3K by mid-July, maintaining around 12.6K towards the end of the quarter.
Minecraft by Mojang displayed a steady revenue trend, starting at $6.1K in late June and ending at $3.5K by the end of September. Downloads were relatively stable, starting at 745 and peaking at 845 in late July, ending the quarter at 728. Active users remained strong throughout the quarter, starting at 48.6K, peaking at 50.2K in mid-August, and closing at 46.2K.
For more detailed insights and data on app performance, visit Sensor Tower.